cod_make_explosion

Syntax

native cod_make_explosion(ent, distance = 0, explosion = true, Float:dmgDistance = 0.0, Float:damage = 0.0, Float:factor = 0.5, suicide = false);

Usage

ent
Entity index, can be player
distance
Specifies beam distance
explosion
If true shows explosion effect
dmgDistance
Distance from entity where players will be hurt
damage
Damage dealt to players in dmgDistance
factor
Intelligence bonus for damage
suicide
If true player will die after explosion

Description

Makes an explosion effect around entity.

Return

This function has no return value.